Have you ever thought about why two people can use the AI model and almost the same prompt but one picture looks really good and the other one does not look as good?
The reason is usually the camera angle.
Most people who create things spend a lot of time making the lighting, clothes and backgrounds look good. They forget about one of the most important tools for telling a story. The way the camera looks at things.
If you change the angle of the camera it can completely change the feeling of the picture make things look bigger or smaller create emotions and make a normal picture look like it belongs in an advertising campaign.
In this guide you will learn about 9 camera angle prompts that can make AI-generated pictures look much better right away.
Each example in this guide has a prompt that you can use, change and apply in tools like ChatGPT Images, Google Imagen, Flux, Midjourney, Ideogram or any other modern AI image generator.
By the time you finish this guide you will understand how professional photographers think about making pictures look good.. How to use that same way of thinking, in your AI work.
Lets look at the 9 camera angles that can make your AI images look more professional.
9 CAMERA ANGLE
PROMPT
1.WORM’S EYE VIEW
USE IMAGE 1 AS THE BASE IMAGE.
KEEP THE SAME SUBJECT, THEIR EXACT FACE, HAIR, WARDROBE, AND THE SAME LOCATION,
LIGHTING, AND COLOUR GRADE. CHANGE ONLY THE CAMERA ANGLE. RE-RENDER FROM A
WORM'S EYE VIEW: THE CAMERA RESTING ALMOST ON THE GROUND AT THE SUBJECT'S FEET,
POINTING NEARLY STRAIGHT UP, SO THE BODY LOOMS ENORMOUS AND DRAMATICALLY
FORESHORTENED, THE UNDERSIDES OF THE CHEST, CHIN AND JAW DOMINANT, THE LEGS
LONG AND TOWERING IN THE FOREGROUND, THE FACE SMALL AND FAR AT THE TOP, AND THE
SKY OPENING OUT WIDE OVERHEAD. PRESERVE THEIR BUILD, CLOTHING, POSE, AND THE
SURROUNDING ENVIRONMENT, EXTENDING THE SKY AND SURROUNDINGS NATURALLY TO FILL
THE STEEP UPWARD VIEW.
2.CLOSE-UP
USE IMAGE 1 AS THE BASE IMAGE.
KEEP THE SAME SUBJECT, THEIR EXACT FACE, HAIR, WARDROBE, AND THE SAME LOCATION,
LIGHTING, AND COLOUR GRADE. CHANGE ONLY THE CAMERA DISTANCE. RE- RENDER AS A
CLOSE-UP: THE CAMERA MOVED IN TIGHT SO THE FACE FILLS MOST OF THE FRAME,
CROPPED FROM ROUGHLY THE TOP OF THE HEAD TO JUST BELOW THE CHIN, ONLY A HINT OF
THE SHOULDERS AT THE BOTTOM EDGE, THE BACKGROUND SOFT AND FAR BEHIND. PRESERVE
THEIR EXACT FACE, HAIR, AND SKIN, KEEPING THE LIKENESS IDENTICAL TO IMAGE 1.
3.HIGH ANGLE
USE IMAGE 1 AS THE BASE IMAGE.
KEEP THE SAME SUBJECT, THEIR EXACT FACE, HAIR, WARDROBE, AND THE SAME LOCATION,
LIGHTING, AND COLOUR GRADE, CHANGE ONLY THE CAMERA ANGLE. RE-RENDER THE SCENE
FROM A HIGH ANGLE: THE CAMERA RAISED WELL ABOVE THE SUBJECT'S HEAD AND TILTED
DOWN TOWARD THEM AT ROUGHLY FORTY-FIVE DEGREES, SO WE LOOK DOWN ONTO THE SUBJECT,
SEEING THE TOP OF THEIR HEAD AND SHOULDERS WITH THE BODY FORESHORTENED BELOW
AND MORE FLOOR THAN SKY IN THE FRAME. PRESERVE THEIR BUILD, CLOTHING, POSE, AND
THE SURROUNDING ENVIRONMENT, EXTENDING THE FLOOR AND SURROUNDINGS ATURALLY TO FILL
THE DOWNWARD VIEW.
4.OVER THE SHOULDER
USE IMAGE 1 AS THE BASE IMAGE.
KEEP THE SAME SUBJECT, THEIR EXACT FACE, HAIR, WARDROBE, AND THE SAME LOCATION,
LIGHTING, AND COLOUR GRADE. CHANGE ONLY THE CAMERA ANGLE. RE-RENDER AS AN
OVER-THE-SHOULDER VIEW: THE CAMERA POSITIONED BEHIND THE SUBJECT AND JUST TO
ONE SIDE, FRAMING PAST THE BACK OF THEIR HEAD AND ONE SHOULDER IN THE NEAR
FOREGROUND, LOOKING OUT INTO THE LOCATION IN FRONT OF THEM. THE BACK AND SIDE
OF THE HEAD AND THE SHOULDER SIT LARGE AND SOFT AT THE EDGE OF FRAME WHILE THE
ENVIRONMENT AHEAD READS SHARP AND FILLS MOST OF THE VIEW. PRESERVE THEIR BUILD,
CLOTHING, AND THE SURROUNDING ENVIRONMENT, EXTENDING THE SCENE AHEAD NATURALLY
TO FILL WHAT THEY ARE FACING.
5.BIRD’S EYE VIEW
USE IMAGE 1 AS THE BASE IMAGE.
KEEP THE SAME SUBJECT, THEIR EXACT FACE, HAIR, WARDROBE, AND THE SAME LOCATION,
LIGHTING, AND COLOUR GRADE, CHANGE ONLY THE CAMERA ANGLE. RE-RENDER THE SCENE
FROM A TRUE BIRD'S EYE VIEW: THE CAMERA POSITIONED DIRECTLY ABOVE THE SUBJECT,
POINTING STRAIGHT DOWN, SO WE LOOK DOWN ONTO THE TOP OF [THEIR HEAD AND SHOULDERS
AND THE FLOOR FILLS MOST OF THE FRAME. THE SUBJECT IS SEEN FROM DIRECTLY
OVERHEAD, FORESHORTENED, STANDING ON THE GROUND BELOW PRESERVE THEIR BUILD,
CLOTHING, AND THE SURROUNDING ENVIRONMENT, EXTENDING THE FLOOR AND SURROUNDINGS
NATURALLY TO FILL THE NEW OVERHEAD VIEW.
6.WIDE SHOT
USE IMAGE 1 AS THE BASE IMAGE.
KEEP THE SAME SUBJECT, THEIR EXACT FACE, HAIR, WARDROBE, AND THE SAME LOCATION,
LIGHTING, AND COLOUR GRADE. CHANGE ONLY THE CAMERA ANGLE. RE- RENDER THE SCENE
FROM VERY FAR BACK AND SLIGHTLY ELEVATED, SO THE SUBJECT OCCUPIES A SMALL
PORTION OF THE FRAME AND THE FULL ENVIRONMENT IS VISIBLE AROUND THEM, EXTENDING
TO THE FAR EDGES AND THE HORIZON LINE. SHOW THE SURROUNDING SPACE, THE DEPTH
LAYERS BETWEEN CAMERA AND SUBJECT, AND THE BACKGROUND LANDSCAPE OR ARCHITECTURE
NATURALLY. KEEP THE SUBJECT SHARP AND CLEARLY READABLE AT THAT DISTANCE,
HOLDING THEIR ORIGINAL POSE, CLOTHING, AND POSITION WITHIN THE SCENE.
7.REAR VIEW
USE IMAGE 1 AS THE BASE IMAGE.
KEEP THE SAME SUBJECT, THEIR EXACT FACE, HAIR, WARDROBE, AND THE SAME LOCATION,
LIGHTING, AND COLOUR GRADE. CHANGE ONLY THE CAMERA ANGLE. RE- RENDER THE SCENE
FROM DIRECTLY BEHIND THE SUBJECT AT THEIR SHOULDER HEIGHT, SO THE CAMERA SEES
THE BACK OF THEIR HEAD, THE FALL OF THEIR HAIR, AND THE BACK OF THEIR CLOTHING,
WITH THE FACE TURNED FULLY AWAY FROM THE LENS. KEEP THEIR ORIGINAL POSE AND
POSITION. LET THE ENVIRONMENT OPEN AHEAD OF THEM INTO DEPTH, THE BACKGROUND
FALLING GENTLY SOFTER TOWARD THE FAR EDGE OF THE FRAME.
8.PROFILE/SIDE VIEW
USE IMAGE 1 AS THE BASE IMAGE.
KEEP THE SAME SUBJECT, THEIR EXACT FACE, HAIR, WARDROBE, AND THE SAME LOCATION,
LIGHTING, AND COLOUR GRADE. CHANGE ONLY THE CAMERA ANGLE. PHOTOGRAPH THE SCENE
FROM NINETY DEGREES TO THE SUBJECT'S SIDE, THE CAMERA RELOCATED TO THAT NEW POSITION
WHILE THE SUBJECT HOLDS THE IDENTICAL POSE AND HEAD DIRECTION FROM THE ORIGINAL
FRAME. THE ENVIRONMENT REVEALS WHAT STANDS TO THAT SIDE.
USE IMAGE 1 AS THE BASE IMAGE.
KEEP THE SAME SUBJECT, THEIR EXACT FACE, HAIR, WARDROBE, AND THE SAME LOCATION,
LIGHTING, AND COLOUR GRADE. CHANGE ONLY THE CAMERA ANGLE. DUTCH ANGLE SHOT WITH
A STRONGLY TILTED HORIZON; THE ENTIRE FRAME ROTATED ABOUT TWENTY DEGREES SO EVERY
HORIZONTAL LINE IN THE ENVIRONMENT RUNS AS A CLEAR DIAGONAL AND VERTICALS LEAN
WITH IT. FILL ALL FOUR CORNERS WITH CONTINUOUS ENVIRONMENT.
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